What you need to keep in mind is you can go about loading Homebrew on the Wii U in various different ways.
It seems I have to go back and format the sdcard and recopy the folder and file structure again from the source and then it works.Īlmost seems like a cache problem somehow. However it seems when I power the Wii U off and then back on and run the browser url again sometimes the boot process will freeze at a white screen. I got loadlinne.ovh working with the above youtube tutorial but some changes had to be made to his steps. I only see a black animated screen with a wrench in the lower left corner and some controller to screen display inverting icon in the lower right corner.Īgain another tutorial that simply does not work. Loadiine loads but there are no games visible. I followed this video precisely and tried Super Mario Bros U from (removed)
I would just like to understand how to install the homebrew channel correctly and with completion so I can take advantage of everything it has to offer.
I'll read your responses here and hopefully be able to understand what I am missing.Īt this point I see the homebrew channel as a foundation to running unofficial games and other custom software like emulators for the Wii U. There seem to be so many techniques and variables that just don't connect with each other. I don't think modifying these consoles are hard but it seems the steps to being successful are widely disorganized and incomplete leading to confusion. Memory card contents include the path wiiu/apps/
What if I don't want to buy a physical copy of any game? Is a wamp server absolutely required to accomplish the installation of homebrew?
Why do some tutorials show the homebrew channel as permanently added and others seem to suggest you must mod the console each time you power on? Some tutorials state you can not use a usb device to load games but I see in other tutorials usb devices are being accessed and used in some instances? What is the difference between loadiine and the homebrew launcher and the homebrew channel? Why do some tutorials suggest you have to buy a physical copy of an exploitable game while other tutorials don't mention it? Is there any prerequisite to this tutorial that I am missing like smashstack? I have repeated the process of turning off the unit and trying to access at least ten times to no avail.Īre there different techniques or exploits available for installing the homebrew channel like miiboot vs loadiine? I tried connecting to .Īll I receive is a black screen on the handheld unit and a frozen animated character on the curtain television output. Then I followed the instructions in this tutorial and formatted the memory card again using the attached starter pack here. I was able to access loadiine.ovh from the browser using my local sdcard and the homebrew menu appears with two options but neither seem to do anything. I moved both to the appropriate folder paths on the card wiiu/apps/. I downloaded loadiine and hombrew launcher. I changed the dns settings as many tutorials suggest to prevent the console from updating as much as possible.
I performed a console reset shortly before the update to 5.5.1 was performed about one month ago. I verified the current software version of the Wii U is 5.5.1. I have combed over more than fifteen articles and videos on how to accomplish this modification but nothing seems to add up. this is honestly the first and only challenge I can't seem to overcome when it comes to modifying because I just don't get it.